The Third Job Advancement Quest:If you've made it to level 70 on another character, you know how this goes. Once you get to level 70, head off to El Nath. Once there, go to the Chief's Residence, where the Third Job instructors are. Talk to Pedro (ペドロ) and he'll tell you to head back to Kairin in Nautilus Port to gather the Necklace of Strength. Head back to Kairin and talk to her for your next assignment. She'll tell you that you must defeat her clone in order to past the test to prove yourself worthy of the Necklace of Strenght. Go to the Cave of Evil Eye III and talk to the Door of Demension. This will transport you to another map where you head toward the battle with fake Kairin. Defeat the clone and collect the rubble piece that fake Kairin drops. Take that back to Kairin and she'll reward you with the Necklace of Strength. Head back to Pedro in El Nath and give him the Necklace of Strength. He'll then tell you that you must pass one final test; the knowledge test. Head to Sharp Cliff II and go in the wooden door on the top right part of the map. Walk down and talk to the large stone to begin your knowledge test (The answers can be found here :
http://www.adventuresinjms.com/forums/index.php?showtopic=10 ). Once you have obtained the Necklace of Wisdom, head back to Pedro and give him the necklace. Congratulations! You are now a Buccaneer!
スタンマスタリー - Stun Mastery
エネルギーチャージ - Energy Charge
エネルギーバスター - Energy Buster
エネルギードレイン - Energy Drain
トランスフォーム - Transform
ショックウェイブ - Shockwave
Level 70: +1 Stun Mastery
Level 71: +1 Stun Mastery, +1 Transform, +1 Shockwave
Level 72: +2 Stun Mastery, +1 Shockwave
Level 73: +2 Stun Mastery, +1 Shockwave
Level 74: +2 Stun Mastery, +1 Shockwave
Level 75: +2 Stun Mastery, +1 Shockwave
Level 76: +2 Stun Mastery, +1 Shockwave
Level 77: +2 Stun Mastery, +1 Shockwave
Level 78: +2 Stun Mastery, +1 Shockwave
Level 79: +2 Stun Mastery, +1 Shockwave
Level 80: +2 Stun Mastery (Max), +1 Shockwave
Level 81: +2 Energy Charge, +1 Shockwave
Level 82: +2 Energy Charge, +1 Shockwave
Level 83: +2 Energy Charge, +1 Shockwave
Level 84: +2 Energy Charge, +1 Shockwave
Level 85: +2 Energy Charge, +1 Shockwave
Level 86: +2 Energy Charge, +1 Shockwave
Level 87: +2 Energy Charge, +1 Shockwave
Level 88: +2 Energy Charge, +1 Shockwave
Level 89: +2 Energy Charge, +1 Shockwave
Level 90: +2 Energy Charge, +1 Shockwave
Level 91: +2 Energy Charge, +1 Shockwave(Level 21)
Level 92: +2 Energy Charge, +1 Energy Buster
Level 93: +2 Energy Charge, +1 Energy Buster
Level 94: +2 Energy Charge, +1 Energy Buster
Level 95: +2 Energy Charge, +1 Energy Buster
Level 96: +2 Energy Charge, +1 Energy Buster
Level 97: +2 Energy Charge, +1 Energy Buster
Level 98: +2 Energy Charge, +1 Energy Buster
Level 99: +2 Energy Charge, +1 Energy Buster
Level 100: +2 Energy Charge(Max), +1 Energy Buster
Level 101: +2 Energy Buster, +1 Shockwave
Level 102: +2 Energy Buster, +1 Shockwave
Level 103: +2 Energy Buster, +1 Shockwave
Level 104: +2 Energy Buster(15), +1 Shockwave
Level 105: +2 Energy Buster, +1 Shockwave
Level 106: +2 Energy Buster, +1 Shockwave
Level 107: +2 Energy Buster, +1 Shockwave
Level 108: +2 Energy Buster, +1 Shockwave
Level 109: +2 Energy Buster, +1 Shockwave(Max)
Level 110: +3 Energy Buster (Max)
Level 111: +3 Transform
Level 112: +3 Transform
Level 113: +3 Transform
Level 114: +3 Transform
Level 115: +3 Transform
Level 116: +3 Transform
Level 117: +1 Transform (Max), +2 Energy Drain
Level 118: +3 Energy Drain
Level 119: +3 Energy Drain
Level 120: +3 Energy Drain
Review:Max Stun Mastery
Max Energy Charge
Max Energy Buster
Max Transform
Max Shockwave
11 Energy Drain
Reasons for this build:Well, of course, you want to get Stun Mastery first. Stun Mastery is a MUST! When you execute your Back Elbow and Double Upper techniques, you stun monsters. While those monsters are stunned, you can attack once more and hit a critical. Note : the chance of hitting a critical for Buccaneers is 60%, which is higher than any other class. Next, you get one point in Transform and work on Shock Wave. Shock Wave is a very useful skill when it comes to mobs. It is very powerful (even more so than Screw Punch) and it'll speed up your training a lot. Once you've finished maxing Stun Mastery, you want to work on Energy Charge. Energy Charge has a master level of 40, so it may take a while to max this one out. This skill gives you a percent chance of not being knocked back, similar to a 4th job warrior's Power Stance, +20 weapon attack, +200% Power Guard-type damage, and +20 accuracy and avoid ability. When Shock Wave is level 21, which is when it hits 6 monsters, you want to start working on another mob skill, Energy Buster. Energy Buster, at max level, is stronger than Screw Punch and it is useful to 3rd and fourth jobs. Once you've maxed out Energy Charge, continue working on Energy Buster and Shock Wave until both are maxed. Once you've maxed those, begin working on Transform to lower the cool down time of the skill. Transform, at max, will give you +20 STR, +40 Speed, and +20 Jump, which is similar to haste. After all of the above have been maxed, put the rest of your points into Energy Drain to finish off your build.
Fourth JobThis builld was definitely difficult to make. There are so many factors you have to throw in when writing the guide. In fact, I'm not even sure if this is best for GMS.
Level 120: +1 Rapid Fists, +1 Wind Booster, +1 Dragon Strike
Level 121: +1 Time Leap, +2 Wind Booster
Level 122: +3 Wind Booster
Level 123: +3 Wind Booster
Level 124: +2 Wind Booster (11), +1 Dragon Strike
Level 125: +2 Dragon Strike, +1 Rapid Fists
Level 126: +2 Dragon Strike, +1 Rapid Fists
Level 127: +2 Dragon Strike, +1 Rapid Fists
Level 128: +2 Dragon Strike, +1 Rapid Fists
Level 129: +2 Dragon Strike, +1 Rapid Fists
Level 130: +2 Dragon Strike, +1 Rapid Fists
Level 131: +2 Dragon Strike, +1 Rapid Fists
Level 132: +2 Dragon Strike, +1 Rapid Fists
Level 133: +2 Dragon Strike, +1 Rapid Fists (10)
Level 134: +2 Dragon Strike, +1 Super Transform
Level 135: +2 Dragon Strike, +1 Super Transform
Level 136: +2 Dragon Strike, +1 Super Transform
Level 137: +2 Dragon Strike, +1 Super Transform
Level 138: +2 Dragon Strike (Max), +1 Super Transform
Level 139: +2 Fists, +1 Super Transform
Level 140: +2 Fists, +1 Super Transform
Level 141: +2 Fists, +1 Super Transform
Level 142: +2 Fists, +1 Super Transform
Level 143: +2 Fists, +1 Super Transform
Level 144: +2 Fists, +1 Super Transform
Level 145: +2 Fists, +1 Super Transform
Level 146: +2 Fists, +1 Super Transform
Level 147: +2 Fists, +1 Super Transform
Level 148: +2 Fists (Max), +1 Super Transform (15)
Level 149: +1 Super Transform, +1 Demolition, +1 Snatch
Level 150: +1 Super Transform, +2 Demolition
Level 151: +1 Super Transform, +2 Demolition
Level 152: +1 Super Transform, +2 Demolition
Level 153: +1 Super Transform (Max), +2 Demolition
Level 154: +3 Demolition
Level 155: +3 Demolition
Level 156: +3 Demolition
Level 157: +3 Demolition
Level 158: +3 Demolition
Level 159: +3 Demolition
Level 160: +3 Demolition (Max)
Level 161: +1 Snatch, +2 Maple Warrior
Level 162: +1 Snatch, +2 Maple Warrior
Level 163: +1 Snatch, +2 Maple Warrior
Level 164: +1 Snatch, +2 Maple Warrior
Level 165: +1 Snatch, +2 Maple Warrior (10)
Level 166: +1 Snatch, +2 Energy Orb
Level 167: +1 Snatch, +2 Energy Orb
Level 168: +1 Snatch, +2 Energy Orb
Level 169: +1 Snatch, +2 Energy Orb
Level 170: +1 Snatch, +2 Energy Orb
Level 171: +1 Snatch, +2 Energy Orb
Level 172: +1 Snatch, +2 Energy Orb
Level 173: +1 Snatch, +2 Energy Orb
Level 174: +1 Snatch, +2 Energy Orb
Level 175: +1 Snatch, +2 Energy Orb
Level 176: +1 Snatch, +2 Energy Orb
Level 177: +1 Snatch, +2 Energy Orb
Level 178: +1 Snatch, +2 Energy Orb
Level 179: +1 Snatch (Max), +2 Energy Orb
Level 180: +2 Energy Orb (Max), +1 Maple Warrior
Level 181: +3 Maple Warrior
Level 182: +3 Maple Warrior
Level 183: +3 Maple Warrior (Max)
Level 184: +3 Time Leap
Level 185: +3 Time Leap
Level 186: +3 Time Leap
Level 187: +3 Time Leap
Level 188: +3 Time Leap
Level 189: +3 Time Leap
Level 190: +3 Time Leap (22)
Level 191: +3 Time Leap
Level 192: +3 Time Leap
Level 193: +2 Time Leap, +1 Wind Booster
Level 194: +3 Wind Booster
Level 195: +3 Wind Booster
Level 196: +2 Wind Booster (Max), +1 Energy Drain
Level 197: +3 Energy Drain
Level 198: +3 Energy Drain
Levle 199: +2 Energy Drain (Max), +1 Double Fire
Level 200: +3 Double Fire
Reasons for this buildOK! At level 120, you recieve three skill points from your job instructors. Apply them to Dragon Strike, Rapid Fists, and Wind Booster. Dragon Strike and Fists are our main attacks as a regular Mapler (non-transformed). Wind Booster is needed to speed up training and bossing, so get that to level 11 first (no need to go any higher, since all it does at level 12 and higher is add more time to the skill). At level 121, however, you want to add one point to Time Leap, so you can cancel out Ressurrection cool down times. Once you have Wind Booster at level 11, you want to max Dragon Strike first (for reasons any Mapler should know). While you're maxing Dragon Strike, it's a good idea to work on Rapid Fists, since that'll also be your main single target skill. Once you have max out Dragon Strike, it's a good idea to start working on Super Transform. However, I wouldn't advise getting Demolition and Snatch until later on, since Super Transform isn't as useful when it takes 10 minutes to cool down, so you want to max it out as soon as possible so you can start working on your attachment skills. Once you've max out Fists, start adding points to Snatch and Demolition, since at this point the cool down time for Super Transform is low enough to work around. Once you've maxed Demolition, work on getting Snatch and Energ Orb. Energy Orb is a very good mobbing skill outside of your Transformed state (also useable while transformed), so you want to get that maxed. Once you've gotten Energy Orb maxed, continue to max out Maple Warrior, since by that level, you should be able to get Maple Warrior 20. Once you've maxed all of those skills, work on Time Leap to lower the cooldowns for it and then proceed to work on Wind Booster and the other skills you don't have maxed. Note : This is just a blueprint of a fourth job build. You can do what ever you want.
Training LocationsLevel 10 - 20
-Pig Beach
-Pig Minidungeon
-Slime Tree
-Green Mushrooms
-Horny Mushrooms
Level 20 - 30
-Green Mushrooms
-Horny Mushrooms
-Wild Boars
-Zombie Mushrooms
-Evil Eyes
-Ninjas (下忍)
Level 30 - 40
-Ninjas (下忍)
-Fire Boars
-Trojan Horses (Secret Factory)
-Block Gollems
-Iron Mutaes
Level 40 - 50
-Iron Mutaes
-Roids
-Block Gollems
Level 50 - 80
-Roids
-Neohyu(?) Roids
-Gollem Minidungeon
-Forest of Gollem
Level 80 - 100
-Ghost Pirates
-Dual Ghost Pirates
-Birks
-Dual Birks
-Spirit Vikings
-Squids (With a party)
-Gobies (With a party)
-Himes (With a party)
Level 100 - 120
-Squids
-Gobies
-Himes (With a party)
-Newties (With a party [Not recommended until level 105+])
Skill ConversionsSince most of you apparently don't have the brains to see what skill is what in GMS' terms, I guess I'll write that out for you too...
Moon Kick = SomerSault Kick
Straight = Flash Fists
Quick Motion = Bullet Time
Dash = Dash
Double Fire = Double Shot
Knuckle Mastery = Knuckler Mastery
Max HP Increase = Improve Max HP
Back Elbow = Backspin Blow
Double Upper = Double Uppercut
Screw Punch = Corkscrew Blow
MP Recovery = MP Recovery
Knuckle Booster = Knuckler Booster
Oak Barrel = Oak Barrel
Stun Mastery = Stun Mastery
Energy Blast = Energy Blast
Energy Drain = Energy Drain
Transform = Transformation
Shockwave = Shockwave
Dragon Strike = Dragon Strike
Rapid Fists = Barrage
Energy Orb = Energy Orb
Super Transform = Super Transformation
Demolition = Demolition
Snatch = Snatch
Wind Booster = Speed Infusion
Time Leap = Time Leap